Halo Reach ONI: Sword Base Walkthrough, How to Complete ONI: Sword Base Alone on Legendary

Half 1: The Greatest Protection…
This mission incorporates a mixture of each indoor and out of doors combating, together with many vehicular choices within the out of doors part. That is additionally the primary mission during which you struggle Hunters, probably the most sturdy infantry of the covenant military. Nevertheless, you might be supplied with a number of rocket launchers all through the mission, making the Hunters comparatively simple targets to kill.

You begin this mission with a 50 ammo DMR and a 375 ammo assault rifle, in an space used because the “Courtyard” firefight map. Your preliminary goal is to guard Sword Base from a big group of covenant infantry within the courtyard. Instantly in entrance of you under the bridge are 4 Grunts. As quickly as your reticule seems on the display screen, kill them with headshots, dash to the bridge, and swap your assault rifle for certainly one of their plasma pistols. Flip proper into the hallway that leads as much as the second story. Within the courtyard, there are three Grunts, eight Jackals, an Elite minor, and an Elite main. At round this time, a phantom will drop an Elite minor and an Elite extremely with a concussion rifle as properly. The Elite main is normally on the second story platform forward of you while you enter the hallway, so be ready to kill him with an overcharged plasma pistol and DMR headshot as you stroll up the ramp in entrance of you.

After killing the Elite main if he was current, return to the hallway so as to take safety from phantom. As soon as the airspace is obvious, transfer as much as the second story as soon as once more and take cowl behind the big UNSC Barricade. From right here, choose off as many Grunts and Jackals as potential together with your DMR. Periodically watch the ramp immediately in entrance of you as a result of Elites will typically use this path to cost you. In the event that they do, stun and kill them together with your plasma pistol and DMR as they start strolling up the ramp. If you end up overwhelmed by enemies, you too can take cowl within the hallway. This offers extra strong cowl than the big UNSC barricade however doesn’t present pretty much as good of a sniping place.

After you kill all seen enemies out of your place, cross the bridge and stroll to the left wall. Subsequent to the corpse of a marine, you’ll find a DMR and a well being equipment, each of which you need to use to restock. Transfer ahead alongside the second story path forward, and you’ll find a sniper rifle alongside the precise railing. I’d not recommend taking this weapon as a result of it doesn’t impart sufficient injury to kill most Elites with one headshot. On the very finish of this path, there’s a ramp heading into the courtyard, and from the underside of this ramp you may simply end off the remainder of the enemies.

Hold strolling strait and you’ll come to a maze of enormous UNSC barricades and enormous UNSC crates. Amongst this cowl there are 4 Skirmisher majors and any infantry that retreated from the final struggle. Choose a barricade to make use of as cowl and patiently kill the Skirmishers and every other remaining infantry. The Skirmishers typically keep in cowl, so you need to wait till they stroll between barricades or crates to attain a headshot.

Transfer down the remainder of the trail to the lined space. Alongside the precise wall, there are three weapons crates, one with two DMRs, one with two armor locks, and one with a goal locator, in addition to a well being equipment. Restock on DMR ammo and swap your plasma pistol for the goal locator. As quickly as you’re taking the goal locater, the doorways will start to open. When you stroll outdoors, you’ll transfer on to the following rally level.

Half 2: Get the Hell off My Garden!
Outdoors, there are two wraiths, an Elite main, and three Grunts far forward of you. Though the wraiths won’t come towards you, the infantry will. These wraiths are notably lethal as a result of you will have poor cowl, they’re comparatively shut, and there are two of them. Because of this, kill them as quickly as potential with an artillery strike from the goal locator. To do that, level your goal locator at both of the wraiths and maintain the precise set off. This may paint a crimson circle across the wraith, adopted by an artillery strike of 5 orbital missiles will then destroy something within the neighborhood of the crimson circle For those who can kill each wraiths with a single strike, additionally, you will obtain an achievement. To do that, look forward to the wraiths to maneuver subsequent to one another earlier than calling within the artillery strike to attain this. After killing the wraiths, kill the infantry together with your DMR. Since you shouldn’t have a plasma pistol, look forward to the marines and Kat to take away the Elite’s shields, then end it with a DMR headshot.

Jacking a Wraith: In case you are a talented wraith driver and want to use a wraith for the out of doors portion of this mission, you may jack one of many wraiths as an alternative of destroying them each. As an alternative of bringing the goal locator from the earlier part, swap for it to trigger the doorways to open after which instantly swap again in your plasma pistol. Start by killing all the infantry, together with the Grunts working the wraiths’ turrets. Stun the primary wraith together with your plasma pistol, dash in the direction of it, and plant a grenade to destroy it. Stun the second wraith as properly, however as an alternative of boarding it, enter the plasma turret. This may trigger the Elite driver to exit the wraith, permitting you to kill him with and overcharged plasma pistol and DMR headshot. This in the end offers you with an intact wraith that you should use for the rest of this rally level. For those who do that, you have to to make use of completely different ways than those I present for the rest of this rally level.

After killing each the wraiths and the infantry, a Pelican will drop of a typical warthog. I’d not recommend taking this warthog as a result of your UNSC allies are very poor gunners and the warthog doesn’t present sufficient injury resistance to compensate for its incapacity to make use of cowl. Nevertheless, if you’re taking part in co-op, you might want to think about using this warthog. For those who do, you have to to make use of completely different ways than those I present for the rest of this rally level. Your present goals are to safe and restart the UNSC Anti-Plane gun and coms array. This mission lets you select which goal to finish first. It’s vital that you simply restart the AA weapons first as a result of you have to to interchange your plasma pistol for a rocket launcher on the coms array for the Hunter struggle in the course of the third rally level.

Dash up the hill to the west, which is to your proper when dealing with away from Sword Base. On the prime of the hill, there are three Grunts and a ghost, operated by both an Elite or a Grunt. Use the hill to the left as cowl to kill the Grunts whereas staying shielded from the ghost and swap your goal locator for one of many Grunt’s plasma pistols. As soon as the ghost approaches you, EMP it with this plasma pistol and jack it. If an Elite was working the ghost, ram the Elite to kill it.

Drive the ghost alongside the dust path to the AA gun facility. You’ll come to 2 rocks in the course of the trail. Exit your ghost right here, and you’ll have an ideal view of the AA gun facility resulting from your greater elevation. There are seven Grunts and two Elites majors in and across the constructing, in addition to an Elite basic with a plasma launcher on prime of the constructing. Utilizing the rock as cowl if obligatory, start sniping the Grunts across the AA gun together with your DMR. When you kill the Grunts closest to you, transfer to the rock in entrance of you and use it as cowl to kill much more Grunts. Round this time, a spirit will drop two Elite rangers with concussion rifles and 4 extra Grunts close to the AA gun. After you will have killed most or all the Grunts, enter your ghost and drive beneath the constructing that the Elite basic is on.

Enter the constructing by means of the again door, and climb the steps whereas charging up your plasma pistol. As quickly as you attain the highest stage, stun and kill the Elite basic earlier than he can cost up his plasma launcher to stay you. Restock DMR ammo from a case on the ahead proper nook of the roof and activate the AA gun with the inexperienced swap on the wall subsequent to this case. Keep on prime of the constructing to kill all the remaining enemies. This space is an excellent place as a result of it offers a superb DMR sniping and solely has one entrance. By transferring to the entrance finish of the roof, you may simply kill any remaining Grunts together with your DMR. To take cowl, merely stroll just a few steps again and the enemies under will likely be unable to shoot you. The one manner that the Elite rangers and majors will attain you is from the steps behind you. When you see them climbing the steps in your radar, transfer in the direction of them so to instantly stun and kill them as they stroll up the previous few stairs.

A short while after you activate the AA gun, a phantom will drop two ghosts, one operated by an Elite and one operated by a Grunt, to the left of the constructing. Upon getting handled all the infantry from the earlier than, stun and jack the ghosts. You’ll use certainly one of these ghosts for transportation to the following part.

Pelican will now arrive and ship you a second warthog. On this space, there are lots of well being kits and weapons you should use. Within the bigger constructing, there’s a well being equipment, assault rifle crate, and a dash and armor lock case by the rear entrance. On the primary ground, there’s a DMR crate and a well being equipment in addition to a DMR and a DMR case on the roof stage. Within the second, smaller constructing, there’s a sniper rifle and a dash and armor lock case. Make sure to restock on DMR ammo, well being, and plasma pistol vitality earlier than you permit for the coms array.

Kat will now inform you to safe and activate the coms array. Enter one of many ghosts you jacked and drive again to Sword Base. This time, take the trail to the East, the downhill path to the left. This oblique route lets you bypass covenant forces on the highway between the AA gun and coms array. It additionally permits offers you higher cowl for retaking the coms array.

When you get to the coms array outpost, stroll into the primary constructing you come to. Within the second story, there’s a dash and armor lock case, a well being equipment, and an assault rifle crate. Within the different constructing, there are six Grunts, two Jackal snipers with needle rifles, two Elite majors, and an Elite extremely. As well as, there’s a revenant between the 2 buildings. Stroll up the steps between the second and third ground of your constructing. From these stairs, DMR snipe the Jackals and Grunts within the different constructing. Kill the Jackal snipers first as a result of they pose the best risk to you resulting from their correct needle rifles. In case your shields fall low, backup down the steps and you can be utterly protected. After killing all the seen enemies within the far constructing, proceed to jack the revenant. This may be relatively tough as a result of it may proceed to fireplace upon you even when surprised with EMP. To stay secure, stun it and run round to the again of it to jack it. Then ram the Elite and provides the revenant to Kat. Don’t use the rocket launcher on the third ground of the constructing to kill the revenant as a result of you have to this to kill the Hunters within the subsequent part.

Subsequent, transfer up into the second constructing and enter the small room on prime. From right here, kill the Elites one after the other from the protection of the doorway. If potential, deal with the Elite farthest away from the opposite two first in order that the opposite can’t injure whilst you kill it. Within the room you might be in, you’ll find the generator swap together with a well being equipment, an assault rifle crate, and a dash and armor lock case. There may be additionally a sniper rifle the place the Jackal snipers have been positioned.

Activate the generator for the coms array with the swap, triggering a spirit to drop seven Skirmisher majors and three Grunts on the opposite constructing. Staying inside this room, DMR snipe the opposite enemies by means of the doorway. Normally, the Grunts and a lot of the Skirmishers will climb the alternative constructing whereas just a few Skirmishers will rush you. Kill the charging Skirmishers first, then choose off the opposite enemies when you will have a transparent shot. After killing all Grunts and Skirmishers, climb the far constructing and activate the coms array on the highest story. Then return to the third story and swap your plasma pistol for the rocket launcher close to the window. This will likely be used within the upcoming Hunter struggle.

After turning on the coms array, a Pelican will ship a gauss warthog. In case you are taking part in co-op, I extremely recommend you alter your customary warthog for the gauss warthog resulting from its extremely superior firepower. In case you are taking part in alone, I don’t recommend utilizing it. You’ll then obtain orders to return to Sword Base, concluding this rally level.

Half 3: Minimal Protected Distance
Reenter the ghost you used as transportation to the coms array. As soon as once more, it would be best to take the oblique root to keep away from enemy hearth. Start driving in the direction of the AA gun by following the dust path uphill. You’ll come to a pointy 180 flip, the place you will notice two ghosts. Since you shouldn’t have a plasma pistol, you can’t jack them. As an alternative, keep away from them by hugging the sting of the cliff to the left and utilizing the rocks to offer cowl in opposition to the ghost. When you attain the final rock, enable your shields to regenerate, enhance up the final stretch of highway, and switch the nook to your left, offering you security from the ghosts. If finished accurately, you may simply survive this with out receiving any well being injury.

As soon as you come back to the AA gun, restock on DMR ammo and well being if obligatory, then proceed again to Sword Base. After you come near Sword Base, you will notice a hill with a lifeless marine, a rocket launcher, and a well being equipment on prime. Seize extra rocket launcher 17 wsm Ammo for sale from the rocket launcher subsequent to a marine’s corpse. Now, since all the enemies are clustered across the different path, you may simply enhance to Sword Base with out danger. Activate the swap to open the doorways. As soon as safely inside, you will notice six Grunts, two Jackals, and two Elites within the UNSC barricade subject. Kill as most of the mild infantry as potential from the quilt of the big pillar holding up the lined space. As soon as the enemies retreat out of vary, transfer up into the quilt subject and use one of many barricades as cowl. Swap your rocket launcher for a plasma pistol to kill the Elites, then swap again to your rocket launcher.

Transfer ahead by means of the open gates, the place you’ll find three marines pinned down by two Hunters. There’s a shotgun crate and a well being equipment on the second pillar. Kill the Hunters together with your rocket launcher. Don’t try and hit them of their weak spots; merely shoot at their physique or their toes and the collateral injury and sheer energy of the UNSC rocket launchers will simply kill them. Often, your eight rockets don’t present sufficient firepower to kill each Hunters. In that case, end off the survivor together with your stickies and frags. If it nonetheless is just not lifeless, restock on frag grenades on the shotgun crate to complete it off.

Contained in the elevator room to your left, you’ll find two Grunts and an Elite. Kill the Grunts first, after which commerce your rocket launcher for certainly one of their plasma pistols to kill the Elite. As soon as all enemies are killed, you and Kat can use the elevator to enter Sword Base.

On the prime of the elevator, you’ll find a well being equipment, two grenades, an assault rifle, and a dash and armor lock case. On the opposite finish of the hallway in entrance of you, there are three Grunts and an Elite extremely with a concussion riffle. Start by first killing the Elite extremely, then the Grunts, however don’t stroll down the hallway to take action. On the finish of the hallway, you’ll come to a door main you to the atrium, the place you’ll find Jorge and Carter combating their manner up Sword Base. That is space the map used for the multiplayer map “Sword Base”.

Within the central space, there are 4 Jackals and an Elite main, all of that are simple to take care of the assistance of Noble Crew. Use the sq. doorway you entered from as cowl. After eliminating these threats, Transfer to the far wall of the atrium and switch left, then climb the steps and switch left right into a room with three Grunts. These Grunts soften suicide, so kill them shortly and don’t get to shut.

Look by means of the doorway forward of you into the following room, the place you’ll find three Grunt heavies, two Jackal snipers, and an Elite extremely. Stand within the doorway and kill the enemies as they stroll into your line of fireside. Step to the left of the doorway for canopy. Proceed ahead, the place you’ll come to a strolling bridge connecting to the opposite aspect of the atrium. On the opposite aspect of the bridge are two Jackal snipers and an Elite main. Keep in your aspect of the bridge to kill the Jackal snipers then cost throughout the bridge to kill the Elite. Kill this Elite as shortly as potential as a result of you can be fully uncovered when crossing the bridge.

On the different finish, you’ll come to a big, open room. To your left, there are two hallways, one with stairs and one with out. You must enter the hallway with out stairs, taking you to a room with a DMR crate in opposition to the wall, six marines, and a bridge over to the following part. Restock on DMR ammo and kill the three Grunt minors on the opposite aspect of the bridge forward of you, then dash throughout the bridge and into the room on the opposite aspect. It is necessary that you don’t linger on the bridge since you are susceptible to enemies above you while you stand on this bridge.

On the extent above you, there are 4 Jackals, an Elite main, and an Elite basic with a gasoline rod. Stroll midway up the steps and kill the Jackals and Elite main. Use the steps as cowl by strolling down if you end up damage or see a risk coming. Climb to the highest of the steps, and you will notice the Elite basic on the alternative aspect of the hallway. To remain secure, dash near him. He won’t shoot you if you’re shut as a result of the collateral injury will injure him, and the covenant by no means carry out a activity that causes themselves harm. He subsequently will resort to melee attacking you, making him a simple goal to kill with an overcharged plasma shot and DMR headshot.

Within the room on the prime of the steps, you’ll find one other DMR crate, two well being kits, and a rocket launcher. Swap your plasma pistol for the rocket launcher and restock on well being and DMR ammo. By means of the following door you’ll find two Jackals. Kill them and run contained in the burning room. A phantom will come by and drop off two Elite spec ops and a Grunt. Keep within the room till it leaves to keep away from its concussion pictures, then come outdoors and kill the Elite spec ops and Grunt together with your rocket launcher or DMR. Then, renter the room and kill the phantom and any banshees with you rocket launcher by stepping out of the door forward of you. For those who want extra ammo, restock from the SPUNKr kits and different rocket launcher within the room.

To kill an enemy plane with a rocket launcher, you want to get a lock-on. To do that, comply with over your goal till the sq. turns crimson. Then, the rocket will residence in the direction of the enemy. A banshee solely requires one rocket to kill, however the phantom requires three. To kill the phantom, lock-on and shoot twice, then reload, lock-on once more, and shoot as soon as.

After killing the phantom, two quick swords will have the ability to destroy the covenant corvette. They fly close to it to relaying its coordinates to one of many UNSC frigates. The frigate is then capable of destroy the corvette with a single Mac spherical. Carter will then inform you and Jorge to return to Dr. Halsey, the place she is going to inform Nobel workforce a few “latchkey” discovery. This concludes the ONI: Sword Base mission of the Halo Attain marketing campaign.

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